@startuml
sprite $more_horiz [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000001AFFA10000001AFFA10000001AFFA1000000000
000000001EFFFFE100001EFFFFE100001EFFFFE100000000
00000000AFFFFFFA0000AFFFFFFA0000AFFFFFFA00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000AFFFFFFA0000AFFFFFFA0000AFFFFFFA00000000
000000001EFFFFE100001EFFFFE100001EFFFFE100000000
0000000001AFFA10000001AFFA10000001AFFA1000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_MORE_HORIZ(_alias) ENTITY(rectangle,black,more_horiz,_alias,MATERIAL MORE_HORIZ)
!define MATERIAL_MORE_HORIZ(_alias, _label) ENTITY(rectangle,black,more_horiz,_label, _alias,MATERIAL MORE_HORIZ)
!define MATERIAL_MORE_HORIZ(_alias, _label, _shape) ENTITY(_shape,black,more_horiz,_label, _alias,MATERIAL MORE_HORIZ)
!define MATERIAL_MORE_HORIZ(_alias, _label, _shape, _color) ENTITY(_shape,_color,more_horiz,_label, _alias,MATERIAL MORE_HORIZ)
skinparam folderBackgroundColor<<MATERIAL MORE_HORIZ>> White
@enduml